Description
This is a highly desired role due to the fact head builders will be leading active build teams on various projects and builds required for the project as well as:
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Create new player based lobbies, hubs and multiplayer communal areas.
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Work to lead designated build teams to create and produce new maps and content for various areas of in-game gameplay.
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Work with QA teams to make minor adjustments and patches to current or previously added content.
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Help create schematic systems of variation to allow more in-game content to be created and produced faster.
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Work with content creation teams to create schematics required for new randomly spawned structures & biomes.
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Help create and plan out key points of interest, locations and widely used areas for various content.
Desired Traits
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2-3+ Years Building Experience
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Experience working with Java Edition animated models, content and textures.
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1+ years experience managing a build based team.
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High attention to detail
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Ability to work in a fast paced and professional work environment
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Vast knowledge of Gaming History & Gaming Culture (You Will Be Tested!)
Bonus Traits
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Previous experience working with various tools such as Worldedit, VoxelSniper, etc.
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Understanding of all Minecraft vanilla content (Both Pre & Post Flattening)
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Understanding of Minecraft models including predicates, durability and blockstates.
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Remote work experience
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Ability to work with new blocks, models and other building content.